Class AnchoredSettings
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
The 3D Transform an Anchored element's screen position tracks, plus the camera whose projection
drives it (null resolves to UnityEngine.Camera.main on every tick, so a scene's active camera
can change without a settings update), a pixel offset applied after projection, an opt-in physics
occlusion test, and an opt-in camera-distance scale factor. The constructor fail-fasts on a
non-positive or NaN DistanceFactor so every construction path (the factory, wrapper
hosts, direct construction) shares one guard; a with expression bypasses it like any record
init.
public sealed record AnchoredSettings
- Inheritance
-
objectAnchoredSettings