Struct DndCollisionQuery
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
Everything a collision strategy may consider. Candidates are pre-filtered: in-scope, enabled, attached, same panel as the source, and the active draggable's own id excluded (an element that is both draggable and droppable under one id never collides with itself).
public readonly struct DndCollisionQuery
Constructors
Properties
- ActiveRect
The source's activation-time
worldBoundtranslated by the current pointer delta — correct even under None, where the source element itself never moves.
- PointerPosition
Current pointer position, panel space.