Property ClassName
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
ClassName
The utility-class string applied while this variant is the active pose. Merged on top of the
Motion's own className; null or empty applies nothing. A variant enter requires a class on
the Initial pose it starts from, so an Initial
pose leaving this empty is no variant enter at all: the mount enter is skipped and the element
rests at Animate's pose from the start. An Exit
pose leaving it empty is still a variant exit, which takes the resting pose's classes off.
public string? ClassName { get; }
Property Value
- string