Table of Contents

Property ClassName

Namespace
Velvet
Assembly
Velvet.Docs.dll

ClassName

The utility-class string applied while this variant is the active pose. Merged on top of the Motion's own className; null or empty applies nothing. A variant enter requires a class on the Initial pose it starts from, so an Initial pose leaving this empty is no variant enter at all: the mount enter is skipped and the element rests at Animate's pose from the start. An Exit pose leaving it empty is still a variant exit, which takes the resting pose's classes off.

public string? ClassName { get; }

Property Value

string