Constructor ParticlesSettings
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
ParticlesSettings(ParticleSystem?, PlayTrigger, float)
public ParticlesSettings(ParticleSystem? effect = null, PlayTrigger playOn = PlayTrigger.Mount, float pixelsPerUnit = 100)
Parameters
effectParticleSystemplayOnPlayTriggerpixelsPerUnitfloat
Exceptions
- ArgumentOutOfRangeException
pixelsPerUnitis <= 0 or NaN.