Table of Contents

Constructor ParticlesSettings

Namespace
Velvet
Assembly
Velvet.Docs.dll

ParticlesSettings(ParticleSystem?, PlayTrigger, float)

public ParticlesSettings(ParticleSystem? effect = null, PlayTrigger playOn = PlayTrigger.Mount, float pixelsPerUnit = 100)

Parameters

effect ParticleSystem
playOn PlayTrigger
pixelsPerUnit float

Exceptions

ArgumentOutOfRangeException

pixelsPerUnit is <= 0 or NaN.