Table of Contents

Property Wait

Namespace
Velvet
Assembly
Velvet.Docs.dll

Wait

Waits out a RetryDelay, and is handed the token passed to RunAsync<T>(Func<CancellationToken, VelvetTask<T>>, CancellationToken). When null, wall-clock time measured by System.Diagnostics.Stopwatch on the main thread, checked once per frame and for at least one frame, which Time.timeScale does not slow. Supply one to wait on game time.

public Func<TimeSpan, CancellationToken, VelvetTask>? Wait { get; init; }

Property Value

Func<TimeSpan, CancellationToken, VelvetTask>