Table of Contents

Property RepeatDelaySec

Namespace
Velvet
Assembly
Velvet.Docs.dll

RepeatDelaySec

Seconds a repeating play holds the value one pass ends on before the next pass starts — Framer Motion's repeatDelay. No wait follows the last pass, so it never delays completion. 0 by default.

public float RepeatDelaySec { get; init; }

Property Value

float

Exceptions

ArgumentOutOfRangeException

The value is negative or not finite.