Property RepeatDelaySec
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
RepeatDelaySec
Seconds a repeating play holds the value one pass ends on before the next pass starts — Framer Motion's
repeatDelay. No wait follows the last pass, so it never delays completion. 0 by default.
public float RepeatDelaySec { get; init; }
Property Value
- float
Exceptions
- ArgumentOutOfRangeException
The value is negative or not finite.