Method DropdownField
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
DropdownField(string?, string?, List<string>?, Action<string>?, string?, string?, string?, bool?, Func<VisualElement, Action>?, string?, string?, string?, IReadOnlyDictionary<string, string>?, IReadOnlyDictionary<string, string>?)
Creates a DropdownField.
public static ElementNode DropdownField(string? className = null, string? value = null, List<string>? choices = null, Action<string>? onValueChanged = null, string? key = null, string? name = null, string? label = null, bool? enabled = null, Func<VisualElement, Action>? refCallback = null, string? whileHoverClass = null, string? whileTapClass = null, string? whileFocusClass = null, IReadOnlyDictionary<string, string>? data = null, IReadOnlyDictionary<string, string>? aria = null)
Parameters
classNamestringCSS-like utility class string. Multiple classes separated by spaces.
valuestringCurrently selected value (controlled).
choicesList<string>List of selectable values shown in the dropdown.
onValueChangedAction<string>Handler invoked when the selection changes.
keystringKey used to disambiguate siblings at the same position.
namestringElement name assigned to UnityEngine.UIElements.VisualElement.name for query/debug.
labelstringLabel text shown next to the dropdown.
enabledbool?When false, disables user interaction with the dropdown.
refCallbackFunc<VisualElement, Action>Callback invoked on mount with the created VisualElement; returned Action runs on unmount.
whileHoverClassstringUSS class toggled while the pointer hovers the element.
whileTapClassstringUSS class toggled while the pointer is pressed on the element.
whileFocusClassstringUSS class toggled while the element holds keyboard/UI focus.
dataIReadOnlyDictionary<string, string>data-* attribute map matched by
data-[...]variants.ariaIReadOnlyDictionary<string, string>aria-* attribute map matched by
aria-[...]variants.
Returns
- ElementNode
The created ElementNode representing this dropdown.