Method Label
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
Label(string?, string?, string?, string?, Func<VisualElement, Action>?, string?, string?, string?, IReadOnlyDictionary<string, string>?, IReadOnlyDictionary<string, string>?)
Creates a Label.
public static ElementNode Label(string? className = null, string? text = null, string? key = null, string? name = null, Func<VisualElement, Action>? refCallback = null, string? whileHoverClass = null, string? whileTapClass = null, string? whileFocusClass = null, IReadOnlyDictionary<string, string>? data = null, IReadOnlyDictionary<string, string>? aria = null)
Parameters
classNamestringCSS-like utility class string. Multiple classes separated by spaces.
textstringLabel text content.
keystringKey used to disambiguate siblings at the same position.
namestringElement name assigned to UnityEngine.UIElements.VisualElement.name for query/debug.
refCallbackFunc<VisualElement, Action>Callback invoked on mount with the created VisualElement; returned Action runs on unmount.
whileHoverClassstringUSS class toggled while the pointer hovers the element.
whileTapClassstringUSS class toggled while the pointer is pressed on the element.
whileFocusClassstringUSS class toggled while the element holds keyboard/UI focus.
dataIReadOnlyDictionary<string, string>data-* attribute map matched by
data-[...]variants.ariaIReadOnlyDictionary<string, string>aria-* attribute map matched by
aria-[...]variants.
Returns
- ElementNode
The created ElementNode representing this label.