Method RadioButton
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
RadioButton(string?, bool?, Action<bool>?, string?, string?, string?, bool?, Func<VisualElement, Action>?, string?, string?, string?, IReadOnlyDictionary<string, string>?, IReadOnlyDictionary<string, string>?)
Creates a RadioButton. An individual radio button used inside a RadioButtonGroup.
public static ElementNode RadioButton(string? className = null, bool? value = null, Action<bool>? onValueChanged = null, string? key = null, string? name = null, string? label = null, bool? enabled = null, Func<VisualElement, Action>? refCallback = null, string? whileHoverClass = null, string? whileTapClass = null, string? whileFocusClass = null, IReadOnlyDictionary<string, string>? data = null, IReadOnlyDictionary<string, string>? aria = null)
Parameters
classNamestringCSS-like utility class string. Multiple classes separated by spaces.
valuebool?Current selected state (controlled).
onValueChangedAction<bool>Handler invoked when the radio button selection state changes.
keystringKey used to disambiguate siblings at the same position.
namestringElement name assigned to UnityEngine.UIElements.VisualElement.name for query/debug.
labelstringLabel text shown next to the radio button.
enabledbool?When false, disables user interaction with the radio button.
refCallbackFunc<VisualElement, Action>Callback invoked on mount with the created VisualElement; returned Action runs on unmount.
whileHoverClassstringUSS class toggled while the pointer hovers the element.
whileTapClassstringUSS class toggled while the pointer is pressed on the element.
whileFocusClassstringUSS class toggled while the element holds keyboard/UI focus.
dataIReadOnlyDictionary<string, string>data-* attribute map matched by
data-[...]variants.ariaIReadOnlyDictionary<string, string>aria-* attribute map matched by
aria-[...]variants.
Returns
- ElementNode
The created ElementNode representing this radio button.