Method TextField
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
TextField(string?, string?, Action<string>?, string?, string?, string?, bool?, bool?, Func<VisualElement, Action>?, string?, string?, string?, IReadOnlyDictionary<string, string>?, IReadOnlyDictionary<string, string>?)
Creates a TextField.
public static ElementNode TextField(string? className = null, string? value = null, Action<string>? onValueChanged = null, string? key = null, string? name = null, string? label = null, bool? isPasswordField = null, bool? enabled = null, Func<VisualElement, Action>? refCallback = null, string? whileHoverClass = null, string? whileTapClass = null, string? whileFocusClass = null, IReadOnlyDictionary<string, string>? data = null, IReadOnlyDictionary<string, string>? aria = null)
Parameters
classNamestringCSS-like utility class string. Multiple classes separated by spaces.
valuestringCurrent text value (controlled).
onValueChangedAction<string>Handler invoked when the input text changes.
keystringKey used to disambiguate siblings at the same position.
namestringElement name assigned to UnityEngine.UIElements.VisualElement.name for query/debug.
labelstringLabel text shown next to the field.
isPasswordFieldbool?When true, masks the input as a password field.
enabledbool?When false, disables user input.
refCallbackFunc<VisualElement, Action>Callback invoked on mount with the created VisualElement; returned Action runs on unmount.
whileHoverClassstringUSS class toggled while the pointer hovers the element.
whileTapClassstringUSS class toggled while the pointer is pressed on the element.
whileFocusClassstringUSS class toggled while the element holds keyboard/UI focus.
dataIReadOnlyDictionary<string, string>data-* attribute map matched by
data-[...]variants.ariaIReadOnlyDictionary<string, string>aria-* attribute map matched by
aria-[...]variants.
Returns
- ElementNode
The created ElementNode representing this text field.