Method Toggle
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
Toggle(string?, bool?, Action<bool>?, string?, string?, string?, bool?, Func<VisualElement, Action>?, string?, string?, string?, IReadOnlyDictionary<string, string>?, IReadOnlyDictionary<string, string>?)
Creates a Toggle.
public static ElementNode Toggle(string? className = null, bool? value = null, Action<bool>? onValueChanged = null, string? key = null, string? name = null, string? label = null, bool? enabled = null, Func<VisualElement, Action>? refCallback = null, string? whileHoverClass = null, string? whileTapClass = null, string? whileFocusClass = null, IReadOnlyDictionary<string, string>? data = null, IReadOnlyDictionary<string, string>? aria = null)
Parameters
classNamestringCSS-like utility class string. Multiple classes separated by spaces.
valuebool?Current toggle state (controlled).
onValueChangedAction<bool>Handler invoked when the toggle state changes.
keystringKey used to disambiguate siblings at the same position.
namestringElement name assigned to UnityEngine.UIElements.VisualElement.name for query/debug.
labelstringLabel text shown next to the toggle.
enabledbool?When false, disables user interaction with the toggle.
refCallbackFunc<VisualElement, Action>Callback invoked on mount with the created VisualElement; returned Action runs on unmount.
whileHoverClassstringUSS class toggled while the pointer hovers the element.
whileTapClassstringUSS class toggled while the pointer is pressed on the element.
whileFocusClassstringUSS class toggled while the element holds keyboard/UI focus.
dataIReadOnlyDictionary<string, string>data-* attribute map matched by
data-[...]variants.ariaIReadOnlyDictionary<string, string>aria-* attribute map matched by
aria-[...]variants.
Returns
- ElementNode
The created ElementNode representing this toggle.