Property HoldSec
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
HoldSec
How long the sequence holds on this step before advancing. On a To(string, StyleTransitionConfig?, float?) step, null derives
the hold from Transition: DurationSec + DelaySec for
Tween or Bezier, and for
Spring its DelaySec plus the duration Framer Motion's sequence gives the
same spring. A Bezier or Spring Repeat below 20 lengthens that by every
pass and the waits between them; the motion guide's Timelines section says what one of 20 or more does.
Required on Wait(float) (negative values clamp to 0). Always 0 on Call(Action) and
Await(Func<CancellationToken, VelvetTask>).
public float? HoldSec { get; }
Property Value
- float?