Table of Contents

Property HoldSec

Namespace
Velvet
Assembly
Velvet.Docs.dll

HoldSec

How long the sequence holds on this step before advancing. On a To(string, StyleTransitionConfig?, float?) step, null derives the hold from Transition: DurationSec + DelaySec for Tween or Bezier, and for Spring its DelaySec plus the duration Framer Motion's sequence gives the same spring. A Bezier or Spring Repeat below 20 lengthens that by every pass and the waits between them; the motion guide's Timelines section says what one of 20 or more does. Required on Wait(float) (negative values clamp to 0). Always 0 on Call(Action) and Await(Func<CancellationToken, VelvetTask>).

public float? HoldSec { get; }

Property Value

float?