Property Variants
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
Variants
Named animation states: each label maps to a MotionVariant — a utility-class string and, optionally, the transition a swap into that pose plays on in place of Transition. Carried RAW (never baked into ClassNames): the effective label is resolved at reconcile time — this node's own labels, else, when it names none, the nearest ANCESTOR Motion's active label (parent→child propagation) — and applied against these variants.
public IReadOnlyDictionary<string, MotionVariant>? Variants { get; init; }
Property Value
- IReadOnlyDictionary<string, MotionVariant>