Table of Contents

Property Variants

Namespace
Velvet
Assembly
Velvet.Docs.dll

Variants

Named animation states: each label maps to a MotionVariant — a utility-class string and, optionally, the transition a swap into that pose plays on in place of Transition. Carried RAW (never baked into ClassNames): the effective label is resolved at reconcile time — this node's own labels, else, when it names none, the nearest ANCESTOR Motion's active label (parent→child propagation) — and applied against these variants.

public IReadOnlyDictionary<string, MotionVariant>? Variants { get; init; }

Property Value

IReadOnlyDictionary<string, MotionVariant>