Struct MotionVariant
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
One entry of a V.Motion(variants:) map: the utility-class string naming a pose, plus an
optional transition the swap into that pose plays on. A string converts implicitly, so a pose
that takes the Motion's own transition: is still written as the class string alone.
public readonly struct MotionVariant
Constructors
Properties
- ClassName
The utility-class string applied while this variant is the active pose. Merged on top of the Motion's own
className; null or empty applies nothing. A variant enter requires a class on the Initial pose it starts from, so an Initial pose leaving this empty is no variant enter at all: the mount enter is skipped and the element rests at Animate's pose from the start. An Exit pose leaving it empty is still a variant exit, which takes the resting pose's classes off.
- Transition
The transition a swap INTO this variant plays on: a mount enter whose Animate names it, a runtime label change to it, and a removal whose Exit names it. The destination pose supplies it whether or not it applies a class. Null falls back to the enclosing
V.Motion's owntransition:— itself StyleTransition'sFadepreset when the call site left that out. Same delegate-outward shape as Transition, without its carry-forward from the previous step: a variant map has no order to carry along. The child-orchestration knobs (StaggerChildrenSec, DelayChildrenSec, When) are read from whichever config drives the swap, so declaring them here orchestrates the inheriting descendants of a swap into this pose.
Operators
- implicit operator MotionVariant(string?)
A pose taking the Motion's own
transition:.