Table of Contents

Property Bounce

Namespace
Velvet
Assembly
Velvet.Docs.dll

Bounce

How far a spring described by DurationSec overshoots its target: 0 settles without overshooting, and larger values bounce more, as Framer Motion's spring bounce does (one minus the damping ratio, which is held between 0.05 and 1). Null leaves it at 0.3 wherever DurationSec describes the spring. Only meaningful when Type is Spring and none of Stiffness, Damping and Mass is set; a spring setting any of the three takes its physics from them.

public float? Bounce { get; init; }

Property Value

float?