Property Bounce
- Namespace
- Velvet
- Assembly
- Velvet.Docs.dll
Bounce
How far a spring described by DurationSec overshoots its target: 0 settles without
overshooting, and larger values bounce more, as Framer Motion's spring bounce does (one minus
the damping ratio, which is held between 0.05 and 1). Null leaves it at 0.3 wherever
DurationSec describes the spring. Only meaningful when Type is
Spring and none of Stiffness, Damping and
Mass is set; a spring setting any of the three takes its physics from them.
public float? Bounce { get; init; }
Property Value
- float?